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TinyGL 0.4.1 for MinGW
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#include <interface/View.h>#include <support/Locker.h>#include <GL/gl.h>#include <GL/oscontext.h>#include <game/WindowScreen.h>#include <game/DirectWindow.h>Go to the source code of this file.
Data Structures | |
| class | BGLView |
Macros | |
| #define | BGL_RGB 0 |
| #define | BGL_INDEX 1 |
| #define | BGL_SINGLE 0 |
| #define | BGL_DOUBLE 2 |
| #define | BGL_DIRECT 0 |
| #define | BGL_INDIRECT 4 |
| #define | BGL_ACCUM 8 |
| #define | BGL_ALPHA 16 |
| #define | BGL_DEPTH 32 |
| #define | BGL_OVERLAY 64 |
| #define | BGL_UNDERLAY 128 |
| #define | BGL_STENCIL 512 |