#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <windows.h>
#include <GL/gl.h>
#include <GL/gdi.h>
#include "ui.h"
Go to the source code of this file.
|
| LRESULT CALLBACK | WndProc (HWND, UINT, WPARAM, LPARAM) |
| |
| GLvoid | ReSizeGLScene (GLsizei width, GLsizei height) |
| |
| int | InitGL (GLvoid) |
| |
| int | DrawGLScene (GLvoid) |
| |
| GLvoid | KillGLWindow (GLvoid) |
| |
| BOOL | CreateGLWindow (char *title, int width, int height, int bits, BOOL fullscreenflag) |
| |
| void | tkSwapBuffers (void) |
| |
| int | ui_loop (int argc, char **argv, const char *name) |
| |
◆ GLvoid
◆ CreateGLWindow()
| BOOL CreateGLWindow |
( |
char * |
title, |
|
|
int |
width, |
|
|
int |
height, |
|
|
int |
bits, |
|
|
BOOL |
fullscreenflag |
|
) |
| |
◆ DrawGLScene()
◆ InitGL()
◆ KillGLWindow()
◆ ReSizeGLScene()
◆ tkSwapBuffers()
| void tkSwapBuffers |
( |
void |
| ) |
|
◆ ui_loop()
| int ui_loop |
( |
int |
argc, |
|
|
char ** |
argv, |
|
|
const char * |
name |
|
) |
| |
◆ WndProc()
| LRESULT CALLBACK WndProc |
( |
HWND |
hWnd, |
|
|
UINT |
uMsg, |
|
|
WPARAM |
wParam, |
|
|
LPARAM |
lParam |
|
) |
| |
◆ active
◆ cx
◆ fullscreen
◆ hDC
◆ hInstance
◆ hWnd
◆ keys